Overhauled this thing. I went in and cleaned up a bunch of stuff that was really not working with the whole "lines" motif and did my best to clean up excess polygons. I'll probably shift a few things around but I should be texturing soon.
World of Warcraft old vanilla races busts. In these works, I don't limit myself to the number of polygons and texture size. I try to study wow style and have more practice with faces painting. All armor designs from game.
The silhouette for the amount of polygons u are using is very blob like. you also have alot of polys in the feet which could be taken out. In general, the face isnt too bad, but the topology on the face seems a little all over the place.
Hard to say. I've experienced edge ghosting with UVs that was caused by hardware, but never with polygons. The triangulation thing I've seen going between different versions of Maya, such as from 2015 back to 2013. Can't offer much more than that unfortunately :/
Yea, i used polygon fill alright. I still find it strange that it screws things up since the mesh geometry didn't change at all for most of my meshes and all paint layers seem to have gotten a bit of an offset.
Can you give some triangle counts with the meshes? I have the feeling you're using far more than you'd be allowed in an average game budget. In any case you have some big detail/polygon-distribution issues.
You only need to flip the UV, not the geometry. Select the face in the UV editor, Break it, the select the edges inside the hole, and Stitch the polygon back into the main shell. You will need to re-bake the normal map if you had one already.
I've always wanted to play the Genesis Shadowrun but don't have the time to invest into it..so this sounds great to me. Any opinions so far? Game Informer gave it a 8.5 and Polygon a 7. So seems pretty good so far.
Anyone had issues with this or knows how to solve it? When I used Rays, it works fine, however this happens with Cage enabled: Also, when I move the polygons manually of the LP model, they work fine. Is this a Max issue? 2011 btw...
Great work with the clothes of the two women. I was just wondering if you could post up a the wireframe of your latest work? I am curious as to how you laid out your polygons for the pieces that make up the skirt thing.