I'm trying to snap the verts of an object to the faces of an object behind it. But it's insisting on snapping the verts to it's own faces rather than the other object (because it's own faces are in front of the other object). Anyone know of a way to have snapping ignore itself? Like "Constrain to Background" in modo?
These screenshots are from my senior project titled, "15th & Dalzelle". By the spring, I should have the perimeter and the main sections of the ground floor to an explorable stage. All I have for now are these two shots, sorry! It's obviously a work in progress, need to add debris and whatever, but it's getting there. And…
Hello! For this year's Riot Creative Contest I have chosen to illustrate a Elderwood Azir Skin! I hope you all enjoy the process I post and give me great feedback! Good luck to all contestants and I hope have a lot of fun and learn from this! There are a lot for ideas for this piece so I decided to draft a reference sheet…
Been a few years since the last event. Glad to see some faces from before participating again! Going to try my hardest to keep up and finish this but we'll see! :smile: If I'm able to, I'll be streaming the process over the next few weeks at twitch.tv/ambehr . Probably do a Tuesday/Thursday stream starting at 7pm PST. No…
At the moment I'm using alt + rmb and was just wondering if there's an option to have maya scroll smoothly using the scroll wheel? I just find it more convenient for my needs if I could have that functionality. Thank You.
Planning to join as well..Not sure if I can pull this off as I am very overloaded with daily job, but I want to come up with a new skin for Ashe, our archer. I will post some references soon.
***NEW CG TRAILER! April 28th! *** Watch the trailer here! ***NEW TRAILER! April 17th! *** - Hey guys the game I've been working on is hitting it's final stretch! Can't wait for you guys to start playing it ^^! Check out the Latest trailer that was shown on GTtv on friday.…
http://www.unrealengine.com/news/epic_games_releases_july_2012_unreal_development_kit_beta/ So unreal is now supporting xnormal normals! Yay! I believe unreal always supported maya bakes before (I guess not now?) but it's nice finally having a universal baking method everyone can use regardless of your modeling tool if you…
I am currently working on a DOTA 2 mod using 3DSMax (DirectX 9 with DirectX Shader as driver and material respectively) for a school project. For some reason, 3DS Max doesn't display the material bellow (Picture for proof). I tried adding 3ds max to NVIDIA graphic card and updating my NVIDIA, but they still don't work.
So I haven't really had this issue before, but lately i've seen that when i go to paint weights the response time is lagging like 2-3 seconds behind the stroke...could anyone give me a reason why? I'm painting on a 3k dense mesh with nothing in the stack except the mesh and the skin modifier. Thanks.