Try adjusting the width setting to convert your lights to area lights, this will soften the shadows. If shadow resolution is a problem, try using spot lights instead of directional or omni, as these have the best shadow distribution.
I have been creating a game for mobile that focuses on battling and breeding dragons. It is real-time and 3D. I'm aiming for a low poly, hand-painted/stylized look. I got sick of downloading pet games and finding that the pets don't really do anything. Mine currently travel on land, air and sea. The have access to various…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
fordy--try system shock two, its about the same graphically as deus ex, but its more scifi+horror instead of scifi+conspiracy Has similar RPGS elements..and the further you go the crazier the story gets.. I played it for the first time just last year and was impressed with some of the stuff they pulled off...a lot of that…
I've never been able to participate in any polyfraggers games due to always being on 56k. Well finally after years of waiting I have DSL, but the only game I really have to play online is UT2004. I'd like to set-up a game sometime if anybody else is interested. I like any of the game modes for UT2004 and I'd be willing to…
Not bad really. But, man she is a thin one. Nice job on the clothing. It looks like you had some trouble properly setting up UV's for the face and back. Must have made it difficult to texture.
Ok so after reworking the set with all your guys's feedback, I have an update! After looking at this and the old version, I can totally see the improvement so thanks everyone :) Hopefully I can finish the textures up soon and get back to work on my Abaddon set.
Ah, very nice looking results for maya software. I'll have to fiddle with the lighting settings and see if I can get comparable results. I'll look into the vector wireframe rendering, thanks! EDIT - If you could post the settings you used for the wireframe rendering I'd very much appreciate it.
Temple of Syrinx - Final Submission Scene Description As midnight approaches on the Eve of the Red Star, the high priest and his cohort enter the Temple of Syrinx to carry out their arcane ritual of human sacrifice. The chosen one calmly kneels before the priest, waiting to be released from this life and into eternity with…