as for the other ideas i'll try them as well thank you! uh you could recommend any others looking to give advice/help people. to here? i could use all i can get. but i'm aiming for models based off of several mythical creatures, need them for my game. edit: got home after school though i give my hand at what you said with…
Brandoom- Haha, its not douchey. It is a gong type of object that I imagine the people down here would sound when calling in the creature from the water kind of like a Kracken. I might play around with removing, but not sure yet. In regards to the torches at the top of the scaffolding I am also contemplating bringing some…
@Snader, Yes I am afraid you are right. I do feel like my character development was pretty thin. I was thinking of her as existing in a sort of remote outpost on a post-apocalyptic Earth or another planet where there is a sort of Marshall law and an old west flair. Similar worlds might be Borderlands, Rage, or Firefly. I…
the first 2 comments are legitimate responses, to be honest most of your work is hard to distinguish you skill level because you have created various assets and creatures which have no grounding in real life, as you havnt shown your concept it will be hard for employers to know whether that is what you were aiming to…
Nice mood. Your environment changed quite a lot since your latest update. In the first two posts it looks a lot more like a quarantined space. But your latest gives me the feel of a school or something related to sports. Will this be a horror environment? Are you following a concept or is it your imagination? It would help…
That tutorial is really nice, but those creatures have horribly wrong anatomy, and the skeleton doesn't even line up with the sculpt. Forearms and back are especially a mess. Artists need to stop using stuff like that as reference. >_< Ryan Kingslien is also a good 'starting point', but he gets called out for bad anatomy…
Great responses guys. That's a pretty awesome video cholden, thanks for sharing. I think its also important to remember that we are EXTREMELY social creatures and that any act of creation is also an act of communication. When we use a visual language we are making statements and knowing how those statements are being…
Thanks for the paint over! You're right, Fennecs are stubbier creatures, and much pointier looking. The large nose on my character wouldn't work for sure if he was a Fennec. Perhaps a Fennec fox is the wrong term for this guy. Funnily enough though, this character used to be a lot stubbier like here, but I changed him to…
I've never really thought about that, either. The only time I can recall seeing spirals in a cartoony work was Wind Waker's smoke poofs (and in turn, everything where someone tries to copy that style). I did use a spiral design myself, many years ago when I was drawing creatures for a card game I was making but never…
@Boons, Great feedback all around. I need to just grab a sketchbook and do anatomical sketches daily. I know that is a weakness and I need to just do it. I will also play around with a texture brush and see if I can't get better results that way as well. I am actually coming from a 3d software background, and just wanted…