@another caveman Indeed I did! I actually talked a bit about that in my artstation submission (second to last pic) @Tits Thanks for putting this on the front page! :)
@PeterK Thank you for the breakdown! To bad you can not show all the textures, it would be interesting to see all the textures you are talking about. Congratulations on the game again!
Thanks guys ! All the stuff presented here is still waaaaaaaaaay too early for me to talk about a release/beta,but we will eventually get there and with a lot of new tools. :)
Itholon: Thank you for your comment. I will try to improve the texture, but about what bullet hole you are talking about? There are no bullet holes in STG 44 on the picture.
Awesome stuff, Johny. Seeing top-notch work like this and getting to talk to the one who created it definitely pushes me to work harder. Thanks for the shot of inspiration.
Thanks Eric I heard some talks they were going to implement displacement /normal baking for imported low res mesh . Thought it might be there alredy or it's what their ortho projection does ?