I'v messed with this for a while and haven't come up with anything. Wish I did. Would be really useful. EDIT: I found this on Zbrush Central posted by Marcus. Not really a 1 click solution but better than nothing. 1. Turn on Ghost transparency. The subtool you want to mask should be selected and the subtool you want to do…
Your third method should be the way to do it. From the information you gave I can't see why that wouldn't work. Couple of things to try: - With your method 3 (animation baked to joints) you're using "Export Selecion" then ensure "Input Connections" export option is checked. - Try instead of deleting your rig just select…
Hope you answered your own question. You're right though I do use constrain edge a lot. It's in most versions of max I believe. I am using 2013 in this video. You will see a lot of double clicking edges to select edge loop, and then moving them using constrain edge. The same with selection a few verts and scaling or…
bodypaint is just a module of cinema 4d. you get all the basic features of cinema 4d when you buy bodypaint. so yeah you can model in the program to the best of my knowledge. I don't use bodypaint, I just played with it awhile back. Okay the other option is to select all and then frame your object. Turn on the cinema 4d…
This just involves putting a taper modifier right above the cylinder base object ( strange enough this changes some topology so you have to fix some edge/vertex selections on the stack above). To counter the shell modifier extruding the outer shell along the tapered normals then, i simply checked "select outer faces" in…
When i go into Projection master and drag an alpha on a model I cannot rotate the alpha that I am using, I can only scale move duplicate etc. I want to rotate the projection when im doing it before i have to pick it back up. Also when i do project the alpha on something in projection master it takes the piece of geometry…
I guess you're using 3dsmax? What does it look like when you turn on backface culling? Select your object, right click choose object properties, check on backface culling. If the black areas turn see-thru then you need to flip those polys. You can try resetting xform. Utilities Tab Reset Xform Reset selected. You can also…
Just found my old "Lump Lands" folder and it is probably among my favorite projects to work on graphically. It was a platform game for PS Vita developed over a 8 week school project. Too bad the time was short and no one really wanted to work on it at the time (me included) since everyone was scrambling to get internship…
I agree about smoothing groups, they really need to go. Luckily there is a script that allows you to interact with edge smoothness/hardness almost the same way you do in Maya, select an edge and set it to smooth or hard. It was written by the same wonderful genius that wrote outliner for max, who is also a member of…
Copy UVs still works even if the meshes don't have identical polygon counts... so I'm not sure how you've come across Transfer UVs not working :( 1. Select your mesh with the correct UVs, and then the mesh with the bad UVs. 2. Now go to Mesh -> Transfer Attributes, then set Vertex Position, Vertex Normal and Color Sets all…