yeah i'd either say lowpoly is all hard edges, the highpoly could also be the culprit if imported from zbrush. also check your uv map to make sure all your edges are merged (uv editor -> Polygons -> Merge Uv's)
It seems like you're forgetting polygon counts on your assets. They're p unoptimized as is. You should give them all a good passover. They also don't feel like they could or should exist in that world, but I know nothing of the series anyway.
If you're not seeing it, that's a good thing, really gets in the way when mapping. Make a sphere, convert to Editable Poly, set viewport to Smooth & Highlights, Polygon sub-object, select some faces, turn off Shade Selected Faces (F2). Yuckables.
Well i dont know when i will post again i got a freelance work for to 10 models imagine that? and has ot be 2000 polygons and its for a company im very happy that is the way the big 3 d artist starts cheers!!!
I'm not really expecting them to be visible, its just filler really. I just wanted to make it a little more interesting than just flat polygon sheets. We shall see though, the machine at protodemon is capable of some insane detail.
Easiest way to fix it is by just selecting all the verts around the trouble area, choose detach component and then merge with a very low distance threshold. If you turn on Border Edges under polygon display you should be able to spot the problem areas.
Hi, I'm learning trimsheets at the moment and I'm asking a question that may seem a little stupid but I'm asking anyway. Is that possible to combine high poly bake & Trimsheet ? When you're making a Trimsheet texture, you're making a normal map with it. So, if you want to have a complex model (without extreme amount of…
Hi Again. Been busy with family busyness and other things and I came back now for the statue. After a day of work I got not only a more appealing looking statue and a retopo which Içm still looking ways to clean it with 3406 polygons. Testing the baking on Substance painter there were no major issues with it on missing…
A low poly centipede model with texture (1,449 polygons) Preview rendered, student work. For university 2nd studio unit. Project name: Red https://www.facebook.com/RedDXB/?fref=ts Project will be cinematic for gam, everything will be export in unity. Software use: 3Ds Max; Photoshop
Please contact for rates at PixelPerfectPolygons@outlook.com. You can see feedback about my work here: https://forums.unrealengine.com/showthread.php?20935-PAID-Pixel-Perfect-Polygons!-The-Most-Popular-Art-Dev-Solution-in-the-UE4-Community!&p=315406&viewfull=1#post315406