This is looking great! I really like the concept you chose. The only thing thats a little weird to me, and its partially the concept, is the chairs in the middle. In the concept they pass because they are more narrow and look like slightly private/single person spaces like you might see in an airport (or hotel in this…
Got a first draft up. Wasn't planning on showing it publically this early but it's the only way to get crits and iron out the kinks since most of my MSN and Facebook is full of people that doesn't give a fuck. I'll be doing changes to it and elaborate more as needed. It's a bit more text than I expected but yeah, not much…
I always go for a top of the line Mac and I am always extremely pleased. Currently have an iMac with stupidly fast (750mb read write) terrabyte SSD, stupidly clear display, GTX780 4GB custom tuned model, 32GB ram. handles most games on ultra at 60. Handles unity 5 and unreal 4 absolutely fine. obviously installed windows…
I would suggest first to focus on optimization. Look which polygons you really need without changing the endresult. Especially on the weapon there are a lot of polys which don´t need to be there or could be solved with a baked normalmap. Also the poly you would safe could be spend on other geometry parts where they are…
Thanks guys I'll defiantly have to keep those areas in mind. @ Two Listen: Not sure if you've lived or have driven around the San Francisco bay area, but if you have, would you compare the traffic over there to over here? (As it gets pretty bad over here during commute hours.) The "dangerous" thing is kinda what worries me…
Yes! Yes! Yes! I personally think this is the single most important part of teaming up with someone! You need to find someone who is a) just as driven as you are, b) seriously kickass at what he/she does and most importantly c) someone you can build a good relationship with. Points a and c are the hardest to find out…
UE4 is something we would like to add but it is going to be a while. Luke and I each have newborns, I have a full time job, and Luke is busy with Banished. Few people used the UE3 output so I have little reason to believe the UE4 output will be more popular. Son Kim- I haven't done anything with UE4 bakes but I would look…
Definitly agree with dustin, A lot of people who are struggling to land studio gig see going freelance as a last resort option, a plan B. Thing is, freelance is a LOT of work and requires you to have the skills and the maturity of someone who aldready has industry experience. WIthout that industry experience it WILL be…
Sorry to hear your situation, hopefully everything will work out in the end. I haven't personally gone through something like that so any advice I give should be taken with a grain of salt. A friend of mine (who is also one of my great team members on a project we're working on) was in a situation like that. He was an…
I never had any issues with ATI cards, starting from the x1600 up, with Maya or Max. Maybe I'm just lucky but I just cannot understand the ATI hate that some folks have (but maybe they're pissed about the lack of CUDA? ;) ) Not sure how this particular card compares to the GT 260 though. Bootcamp works great. I have it…