Cheers oxynary nice information. Thanks for the information guys so as it stands I need to teach students how to hump coders and talk to people with nice shirts ;-)
Hey idk if you still on this platform but I was looking at you sci fi war room and was interest in using it! I would love to talk to you about this thanks!
Hi Skyline5gtr, Normally each one of us starts with concept to final in-game model, but sometimes we can split tasks aswell ;) Thank you guys for your comments!
!! Guess I'll have to talk to the douchebag Customer service rep again who told me that warhammer (just) isnt expandable. >.< Thanks for clearing this out. ^^ And sorry for miss leading.
Thanks for the idea that was really my plan though, This was just kinda a basic blockout of the wall and stuff. Also about the previous problem I was talking about I use maya.
Interesting post, Strangefat. I admit I had to read over it all a few times to figure out what you're talking about, but I like it. Thanks for the info.
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…
Whenever I think politics, I think polycount. I think I have to vote or something. Someone help this lost soul. Thanks for doing the work for me, kp And a side-task for the others: Post a picture of a horse ruining a picnic.