I put the sword on the back burner for now, I'll come back to it later. I almost have the model of this dude finished. I've been calling him the Dweller. I have to finish the head. I started on it, but I have to add more detail to it. I've added more rings to the elbow since this picture, and worked on the butt a little…
If you want to still go the powershot the s90 is a beast. Very good low light shooting, raw output, full manual controls with a control ring around the lens. Really happy with it. And yes it does kick the crap out of my iphone 4's camera. A quick search of the camera in flickr should give you a good example of what the…
I would make sure every seperate shell was a single UV shell, thus reducing vertex transform costs by quite a bit.... unless it was normal mapped from high but probably not for a shape like this, then i would put of the similar (exactly the same) peices over the top of each other. for the rings i would stitch each section…
Ah, I see now I jumped the gun a bit - you said you recommend folks get some more experience with the new next gen technology before applying - and I've gone and sent off my resume already. I figure that not too many have had their hands in this yet- I'm no worse off than 6 dozen others who havent had a chance to work with…
agreed with Sectaurs the incandesence on the cracks is a nice idea, something that might be better kept for an animation of it fireing tho? like a powering up type deal, also i dont agree with the glow at the fireing point of the cross, seems like it would destroy any kind of detail that you have there, and i dont feel…
If you want the "go back in history and edit base object" thing without using a duplicate object, just disable the nodes above it. ie in your first example, set the "node state" to "no effect" for these: polySmoothFace polySplitRing polyExtrude in that order (working backwards). The node state is under "node behaviour" in…
you dont need to bevl the ring edges around the "head" just pull the small edge loops forward slightly to get rid of the 90 degree angles. personally i think some of your poly placement could be a little better, for eg - the knee joints have six sides and the smaller guns have 8 plus interiors? - the bevels around the…
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
My name is Sandro Girardi, I'm a concept artist and illustrator with a background in figurative arts and additional education in digital arts. I have 3 years experience within a variety of projects ranging from card illustration, character design for film and games, asset design and keyframe concept artwork. For any who…
Hey guys, some good points. I did some work on it at lunch but forgot the file at work. Computron: I think I'll leave those dots for Photoshop. I also don't really like how they wrap around the stock. And the ridges are not really geometry ridges I think, it's supposed to represent some sort of translucency in the plastic?…