Progress Update: Sculpted in a bunch of detail to the model, hopefully its starting to look a bit more life like! Still got a fair bit left to sculpt before I can move on to the scales and skin sculpting, however im pretty sure i've got a good idea of what's left to do. Major parts are obviously the eye needs to be shaped…
I highlighted what parts of your rant I thought may have been pretty offensive. Seeing as how those aren't directed at anyone in particular, apart from using the word "gamers" I would say polycount has a pretty big gaming community. Your blind faith and need to protect anything and everything that has the COD named…
Aside from topology, you have a proportional problem which appears in both your models- everything below the base of the nose is significantly smaller than the nose and evreything upwards. Try covering each part of the face separately at the nose and you'll see what I mean- the lower jaw and mouth look like they are on a…
[ QUOTE ] I can't remember the last time I was in #md a topic like this came up. I'm not too down with racist talk, so if thats what you guys are talking about in #md these days, yeah count me out. It's not the content that bothers me its the asshats that post that bugs me. But if you like smelling your own farts dude…
LS thats not what i was saying, i was explaining marriages origins in gov and how it got to where it is now. As for gay marriage hurting kids i misinterpreted your writting. "A big part of he swiss marriage law was written with the children in mind." "marriage wouldn't be anything else than a promise between 2 people. Of…
I work 9-6 with an hour for lunch. Usually about 2 hours of meetings a day. I'm a senior so I have to organize 5 other people and sort out procedures, time ups etc. The higher up you get the less modeling/animation you get to do but please don't bitch about meetings, If we didn't have them at our place we would be far less…
Its a cool item, whatever it is. At the moment though the texturing is a bit generic. If your going to keep it that way you could probably size down the texture and not lose much detail at all. But if you want to improve it, as Kawe said find some reference and try to replicate the look of certain surface textures and…
First off, on a character of this polycount/texture-resolution, I don't believe subtlety comes first. While it's nice to have a unique unwrap (although you did mention this was because he was going to be normalmapped), you could have mirrored a lot of parts. Now that you didn't, I think you should make more use of the…
I meant basically that you can build hires hills/mountains/ cityscape, scatter gazillion objects and then make an extremely low poly envelope with a few fins here and there plus UDIM unique unwrap to bake your hi res landscape in. Since your landscape is static and not going to move anywhere it even could be world space…
Well I figured out my situation so if anyone runs into the same problem hopefully they find this helpful. I create my masks in photoshop, went into 3ds Max and made a composite layer but I'd think a multi sub obj might work? Don't quote me on that part which is why I'd stick with a composite layer. Then I copied the UVs…