At the bottom of the wiki page there are several software options that create tree models, many of them in 3ds Max. There are also a few freebie models included in vanilla 3ds Max, go to the Creation panel, AEC Extended, Foliage.…
Thanks for the great feedback! I had a lot of fun working on this project :) Yes I used SpeedTree a lot along with 3dsMax to create these assets and they are done with a completely different technique than the current gen version with different textures. My coworker Pascal De Sampaio worked on a lot of the textures and he…
I would try a method within 3dsmax where you could use 3 uv-map modifiers and let them project the texture from each side and then use a fall off to blend those textures nicely into each other, that way you could possibly texture everything with a tileable texture. Here's a simple image of the effect i think of:
Max has a Auto Backup feature built in, its enabled by default and set to 3 iterations so you should check your autoback folder: C:\Users\USERNAME\Documents\3dsmax\autoback You can adjust the frequency and number of iterations in: Customize > Preferences > Files Tab > Auto Backup I have mine set to 10 files and 10min.
Another thing to consider is aligning UV verts. The new 3dsMax releases have something like that I believe. In older versions you can do that with TexTools. In the top baar above the UV window (in TexTools) Using like this Also the align edge Tool helps aligning clusters like this And lastly rectify will try to align edges…
C++ , Python, and math skills. From there you should be able to create your own apps, or get to learning the API for larger programs (3DSMax/Maya/etc.) to create tools specifically for them. And yes, you'll need to know the creation process/pipelines for 3D art if you want to create tools to help 3D artists. Also:…
One more thing about stacking UV's. When you bake you'll want to offset all but one of the pieces one tile to the left, right, top or bottom. A quick way to do that in 3dsmax is to, click #1, and in #2 type 1.0, hit enter and toggle off #1. This will move whatever you have selected over one unit/tile to the right.
What do you guys use the math in text fields thing for? It never even occurred to me to use it. Neox: How is that different than the way 3dsmax unwraps? You just define seams, then select that shell and hit pelt+relax. Same thing isn't it? It's the exact same process Headus UVLayout does it. And now in 2012 they have live…
aah someone had the same problem: http://www.polycount.com/forum/showthread.php?t=116474 i unchecked "export normals" in 3dsmax so xnormal/marmoset have to recalculate the normal/binormal/tangent by itself and i finally got the right result in the viewer! i have to check if this affects the baking progress in xnormal, so i…
Try disabling gamma in Max, recreating your normal map from the source, and then see if it still happens. Max has both output and input gamma settings... perhaps your normal map is getting changed by these, not by Photoshop?…