While some smaller places may need a generalist because of having few positions most larger companies want specific skill sets for their artists. Depending on who you're targeting, you may want to pick a subject and truly throw yourself into it. I currently work doing modelling for MilSim type work. We only have 4 people…
At least you have a good attitude about it. Don't be so down about the quality of the work. Being grounded like this will give you a realistic perspective on what you need to do to get a job. My portfolio when I graduated from college was garbage. But use those projects as a learning experience and build off of them. Try…
erm... Thesis for bachelors? I thought that was a thing for post grad degrees. It's a written thing? not an animation? as far as topic goes I think approaching animation from another discipline is most interesting? for example Analyzing cinematography/editing of an animation and study the interplay between the animation…
There are deadlines (target deadlines) to be met and you’re expected to be professional. It’s not fun when those two things are pushed to the breaking point. The bottom line is that it is a job. A lot of worker’s (and families) livelihood is reliant on producing a cost efficient quality product that will be profitable.…
"Polycount: Its a target, not a limit" In my opinion, I don't think it's artistically at fault, it's an intern position not actual character artist. It seems you forced yourself to go down a few polycounts to match it. You could have reduced it a lot of areas, and also could have used more alpha planes. Here have a good…
@ a2ndelta. heh, thanks for listening :) as for the metal storm turret: i'm not sure if thats the best idea for a gun like that. the ammunition count would be very low. maybe 10 rounds for each barrel, which would mean a total of 40 rounds. cupola mounted weapons usually hold 100 rounds, and the 12.7mm of the stryker holds…
Whenever I explain to people that verts aren't a key point of optimization anymore I always reference what Kevin Johnstone said about Gears of War. He spent a whole lot of time optimizing millions of cumulative verts out of Gears of War and he only got a smidgen of a milisecond back in render time. Conversely, optimize one…
That report to me seems to grossly side step the fact that triple A titles have a very different target market to games like Angry Birds. Hard core gamers aren't going to stop buying expensive games when on those you can make clans, enjoy larger content with better graphics. Then there's the fact that e-sports is still a…
Heya James! This is Ryan from work. Glad to see you posting stuff here on Polycount. It really is the best resource out there for this kind of thing. Regarding your problem with seams...there is a technique when you bake to avoid this, which should work, depending on your target engine. When you baked, did you have both…
I'm 26 years old. I graduated last year from a 2 year graphic design program majoring in 3D. I have spent the last year and will continue to spend time until summer 2011 buidling my portfolio. I learned Maya in school as well as Adobe After Effects. I know all adobe products through working as a contract web designer for…