The two that come to mind are CAT from Softimage http://www.softimage.com/products/cat/whats_new.aspx (seems odd that Soft bought a max plugin ) and Puppetshop, http://www.lumonix.net/puppetshop.html Not sure if Puppetshop hits those features, but you could contact Kees Rijnen and he'd tell you. There was a somewhat wide…
emo fruitcake stuck in a final fantasy super deformed/realistic setting??/ NEEDS A BEATING!!!!!! it looks cool but it is distracting to see the pixels of the glove due to its small amount of UV map space, maybe you can afford to move some stuff around on the map and resize? Or maybe it is too late for that.. is the chest…
Not too shabby for the first time through =) I agree with HAL, there seems to be quite a bit of waste on the low. You could probably collapse quite a few of those loops to optimize it without screwing with the unwrap. Also the high has a lot of hard edges to it that are showing up on the normal map. Assign that to one…
hey, thanks for the support! sectaurs: yeah, i proberbly didn't need a new thread... nevermind. i painted the texture in colour, in fact i think i used the dodge/burn tools about twice. i think my gradient ramp needs a bit of tweaking. Thanks for the tips on brushes, i was using the soft brush, and it does make things a…
2048 tris backface culled, Screen is at 2x 256x192px, 512kb vram hardware limit. But its more realistic to work with 384kb vram for one screen and 128kb for the other (gui stuff normaly) work with indexed 256 colour textures, go lower if possible (16 or 4 colours), you can use soft alpha but only in combination with 32 or…
Yea, there quite long, check out my main body ref for him: http://tholmes.free.fr/images/music/gorillaz/gorillaz8.jpg as you can see, it needs a bit of work before I can call this mesh done and start texturing. Although I cant wait ;p. I am doing a cel-shaded skin for renders and stuff and then a soft tone skin for the…
i'm glad to hear of your divorce, it just wasn't a healthy relationship from the start well that's a strong start, alright. loaded with character. maybe some alpha'd polys for the needs? though it is recognizeably a cactus, it almost looks too soft and inviting. even a kid friendly cactus should have some pointy bits i…
What you have so far looks like an improvement but its hard to tell what youre trying to achieve. Do you have concept art or reference for the piece? Its hard to say anything without knowing what youre going for. I think you should adjust the smoothing groups the random switching between hard and soft surfaces on your…
Crap, big bug with normal maps. Uploaded a new version which resolves that issue. About half way (maybe) in porting over to xna. Once the current version is working in xna, soft shadows will be added for version 1.0, along with background image support. Future versions will include hdr, bloom, dof. then it'll be onto the…
Hey man, thanks for the feedback, working on the pose was definitely the biggest challenge. Interpreting the concept art and making it look good from all angles in 3D was not easy. I wanted the character to be posing rather than walking but I guess it's not clear. I definitely agree with you on the final render shadows…