@stabbington @konstruct yep, the jigglebutt gives a lot of character :D @Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and…
You're still digging man, I'd just get out of the hole and leave this thread entirely. I think what people are saying is that whenever an animation thread comes up you dive in and say: 'OH HAI GUYZ I'M STUDYING ANIMASHUNS I WILL HELP THIS MAN OUT' And then start name-dropping respected animators just in the hope that…
Resource team created a fan art on Boston Dynamics BigDog robot. Variations of the environment and the form in which the robot can exist have been embodied in several unique stiles. -------------------------------------------------------- мы в Resource создали фан-арт робота BigDog от Boston Dynamics. Вариации окружающей…
HI! Welcome to Polycount. The quality of these works are quite nice, and i would say are getting to a professional level, but there is only two pieces, that from what i can tell are high resolution sculpts with poly paint. You don't need a TON of works, ideally I'd have about 10 things for an entry level portfolio, but…
Hey Guys. Before anything- I am not complaining or ranting. I want to open up my personal experiences in working with 3D Freelance work and I want to ask how people have dealt/gone through it. This has been a general observation with 3D contract work I get to do and I want to know how people have manged to solve it. Most…
Nice gesture! I get the feeling that her rib cage is a bit too enlongated. Idealy, if she was standing straight, the distance between her chin and the height of her nipples should be about one head. Obviously you can account for gravity and make that a little bit lower. But, as a general guide line, I would avoid going…
I spent most of the time, fussing with proportions and the side view; so it got a bit messy all over but Ill clean them up. Changes attempted - smaller delts - natural pec shape - bicep moved over from chest - butt higher than junk - back of knee higher than front - side view tilt - looked at Loomis - side of neck -…
This looks stupid - and you can see if from ground level Short of selecting and manually moving trees do I have any options here? it's not connected to landscape tile boundaries - just looks like they're using a grid based distribution and neglected to deal with the edges of each cell
Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
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