Here the result of a new obsession, like the Teapot Model I always find this bathroom on my way through Montevideo and I say to myself “It looks perfect for a videogame prop” and now the prop is a reality, always fulfill your dreams or model them. This 5490 tris model started with me taking at least 30 photos in the square…
This is a really nice composition to showcase an interesting arrangement of props within context, awesome! I would personally look to develop the ground and walls a bit more. Obviously you mentioned the rock materials needs to be finished which is cool but for the floor, I think its a little too flat/bland at the moment…
3D GAME PROP "Gibson Les Paul and Marshall Amp" - Game Model. 30K Triangles. [Diffuse, Normal Map and Spec @ 4096 x 4096] Axe level 11 B) I wanted to model the Les Paul and make it a game prop. I also made 6 different textures as skins. Modelled in Blender, with hand-painted textures using SketchBook Pro and GIMP, rendered…
Been spending more time in the beta, the new talents are growing on me, though I will miss some mechanics as a warrior, I'm currently doing heroic raids in Cata and it's really noticeable how different things are going to be in MOP. The fact that I had to sit and think which skills and glyphs to pick makes me happy though,…
• Block out the proportions of objects in the concept art with cubes and cylinders to figure out the scale and basic shot composition. Mostly focusing on the objects that are architectural elements and props half the player height or larger. • Refine block out props to resemble the end silhouette. Try to make any of the…
All my fellow Polycounters had given you good suggestions and crits....i can see some good works...My only concern or crit would be i find ur normal maps way too smooth The brick wall gives me a bit waxy feel...Since the image is also very small i couldn't read much details..Same with ur scifi crate and ur last udk…
Thanks guys. :) I'm hoping that once the overall interior is done the props inside will become more of the focal point and make any tiling less distracting though from this feedback I think the best idea would be to plan out where the props will go so I can see what parts of the walls/floor will most likely be on show and…
Your website is good - simple, easy to navigate and browse your work. You should make your contact information more apparent on the front page, and put a small link to your resume up top somewhere. Right now it is located awkwardly on the bottom under all the art and is easy to miss. Your work - you have a weapon/prop,…
Thanks for the feedback mate. I worked on the problems you pointed out. I also tried to match the FOV, angle, etc. of the camera, but I think that it really stretches some of the props in the scene ( like the stairs on the extreme left. They are pretty much perfectly 45 degrees in orthographic view ). The barrels are a bit…
Hey Aran, hows it goin? The second picture is zoomed out way too far. I can't appreciate the textures. I'm having trouble figuring out what the third picture is of. Maybe some kind of space ship interior? It would be cool if your portfolio pictures were uploaded onto something like artstation, and then you could create…