Ah that makes sense :) I should have paid more attention to optimization. I also never thought about inverting using levels. Thanks man, I will definitely use those tricks in the future :D
Update. I added a little bit vegatations. The image looks too yellow for me, also I don't like some props/trees. So may be I'll rework them in the future. However for now it's ok.
Not necessarily, as the brute force approach can have its merits. My advice would be to simply always think about your future UVs and hard edges as you model. That way everything will be thought out in advance.
profchaos354: good call. in the future i should create a mood-board of breasts - there's so many.. and choose carefully. Anyways - here's some exploration on the mask concept for my second character. also the pose with the monkey now
this looks very nice and organized , i`d love to have something like this for my other resources too like patterns, brushes and gradients. Do you think something like that would be possible in a future release?
for future reference though. If theres an area with really tight spaces, I will sometimes detatch my highpoly into separate bakes, so that later in photoshop you can combine the areas of the UVs that have legitimate normal information.
Something that might help in future projects (and maybe even at this stage with this one) is to put in a basic human model to the scene for scale. Personally, I don't model a level without a figure to help my sense of scale and perspective.
Here's an in engine Render of A Tono Gian Character. I want to make more armor types in the future for customization. And Here's a HighRes Render of the mech hands your character will use to carry and fire four weapons at once.
pink=alpha Green=glow Ok I think I realize im getting to picky about small things that could be faked. But I do like to learn for the future things, youd fake the glow as well?
I see, will see if I can modify the maps a little! and thank’s for the examples they are some very nice reference ! I din’t think at all about the colour variations , gonna take not in overall for futures project too.