Hello, we are Digital A.I.R Ltd. studio and we are creating next generation Mixed and Augmented Reality experiences and games for mobile devices. We are growing very fast and our AR R&D department is looking for a seasoned 3D Generalists to join our office in Bangkok. We look for a people who can work independently in wide…
Your welcome, just adding in more, since i took advantage of the Cold climate and decided it was a perfect time to play with temps and settings to sort out my own issues below is an explanation with possible solutions to issues. I saw a gpu repairer/upgrader on youtube brought up gpu issues and says a lot of users seem to…
This kind of camera is really interesting imho. I've been going through various RE classics recently (some I've played in the past and some I've skipped originally) and found out that I far more enjoy the fixed camera ones over the post-RE4 ones. Some thoughts : - The fixed camera ones are actually really immersive. The…
I've been slowly plugging away on this, maybe about 12 hours or so invested. I almost have all the high polygon meshes built, this time relying on things like creasing PSUBs, regular polygons and the Rounded Edge properties in the Material tab to create micro bevels rather than doing it myself manually. There are a few…
Cheers DWalker. Not to worried about the shoulders as this was a quick skin test to check deformation areas. The shoulders had a very fast skin on there and no corrective blendshapes or anything; so ultimately they look square (also I need to alter the placement of the shoulder joint). I've started doing UV's and a bit of…