Thanks for the help. I was actually a little worried I hadn't done enough to distinguish it from WoW, so that was good to hear. I'm doing the game in the Unity engine (Unity3d.com), by myself. I'm trying to complete a short demo for the primary purpose of teaching myself game workflow and improving my graphics skills.…
Damn you Cubebrush! Once I start watching his stuff I cant stop, there goes another 2hours! Seriously though a vid like that should serve as inspiration instead of a downer. The vid shows what needs to be done to survive from your craft. I think what most people forget is the effort it takes to make art that is appealing.…
Hmm, thanks for the suggestion :) . I was thinking of doing something like that, but I think now I have enough resolution for the decals, they look pretty sharp :poly121:. There were some jagged lines on the bakes, I really wished xnormal had some type of softening filtering (had to render at double res, gaussian blur in…
I have to say, this looks wonderful! I think I've figured out why the foreground in your image doesn't draw the eye much compared to the concept: Looking again at the original image, you can see that there is a high amount of contrast in the foreground - the areas in shade are quite a lot darker in comparison to the…
I don't know I still have a deep desire to create when I get home. Normally that ends up being something creative I do with my wife and daughter. Build a ghost house for Halloween, carve and sculpt pumpkins, make decorations, make big valentines day cards, draw treasure maps and make props for my daughter to play with or…
I think you'd be surprised how hard it really is to tell infringing from fair use and/or those that have permission. The MPAA and RIAA both have frequently issued DMCA claims against sites that were expressly given permission from the copyright holders. Hell, they even issue DMCA's against their own websites and websites…
I have wanted one for years. Last year I made the decision that I was going to finally get one even if it meant starving myself to do so. I saved up over the last year and just last month I ended up buying the 13HD. It's one of the best investments I've made in my life. I've been using an Intuos 4 Medium for a few years…
I hope you don't mind, but I did a paint-over, I find those easier to understand. So, image 1: Your colors are odd. This is because you are drawing a defined lightsource that isn't lighting the whole environment. Then, to add insult to injury you are drawing a super-light-sensitive material to paint: metal! Metal reflects,…
1. You wouldn't do that by changing the vertex color data at runtime, but by creating a custom vertex shader. Typically shadows are computed into texture maps instead of vertex attributes, because vertices are usually too far apart to make the shadow look good. I suppose it could be possible in theory, but it would be like…
I'm not sure if you've been following Atlus' Japanese youtube channel but there are a ton of videos out. I'm a Persona addict so I've seen all of them...multiple times lol. Basically, Persona Q will be a Persona-themed Etrian Odyssey. Dungeon crawling will play very similar to Etrian Odyssey but there will still be things…