I've been looking around, and I think I'm onto something with it needing more geometry. I thought I was doing well on the polycount, but it turns out it matches what you might have seen 10 years ago. Based on what I've found, for a modern game I could easily have 5x the polycount that I do now. I have noticed as well that…
@ARKARIA Your employment is not totally limited by your location,
some studios are open to having you work remotely. Also most studios do not
cover relocation costs if you are to be part time or contract employee, this
means that your relocation will be on you if this is the case. Please continue
applying to jobs and leave…
@Burpee Okay, thanks a lot for helping me ! I will try to do it in Maya first and post my result here :) I don't know much about Maya at the moment so that's probably why I have trouble creating "organic" shapes in this programm >< And yea I've seen this motorcycle not long ago (I think I saw it on sketchfab ?) and it is…
Hey Jordan, first off those holes on the phone are going to cause problems if you don't model each hole, if you want to just have them be in the normal map then you'll need to fill in the holes and just make them indention's. The HP is looking great though, and as Razgriz said a seam is needed along the hardened edges of…
Hello! Port Galaxy is an indie MMO currently in development. We are currently looking to fill two temporary positions, for freelance work. 1) GUI Artist We require a talented interface designer to create all GUI elements for our game. Preferably someone familiar with Next-Gen UI (NGUI) as we will be using this as well. It…
you are totally right! It seems I skipped all of the 2d steps in 3d design. The model above was created while learning the programs and I feel like its look, kind of reflects that. Ill finish it up with UVs and post the final result still. In the mean time, I took what i liked idea wise and created some quick sillouttes. I…
And they're beautiful, but I doubt it was his responsibility to make them 'work' i.e. model creation, rigging, etc. My impression from the James Horner interview was Cameron did not understand the process of creating a score. I'm sure that he can create great designs, but I would surmise that after doing so he hands it off…
I'm actually creating a game in it. I learned some C++ here and there but now I'm using C# with Unity. I love how friendly Unity is. I tried to start programming simple games in UDK... no luck. Its too big to wrap my head around it. With prefabs and really friendly coding I can do much more with less problems in Unity. I'm…
First off this is looking really great. Loving the style you're putting into the sculpt. To address some of your concerns: About hard-surface sculpting in general, I say if you have an easier time in creating hard-surface models in a different program, why is there a need to sculpt it? From the looks of it, you seem to…
Hey man, I would increase saturation on the grass, and add some cards to create a more "3D" look. Right now you're using 1 card and it comes across very flat where is crashes and creates a tangent with the ground. In addition your bricks look muddy right now. You may want to play with your normal map and try and get some…