Vig- i think points one and two could be stylistic choices maybe, i know what your saying, but a fantasy feeling can be acheived by discarding such things as gravity. or at least relaxing the rules.... but it should still be beleivable and if you relax the rule or strength of gravity it should be reflected in everything…
He's looking pretty good so far Nistrum. The only funky thing I see so far (other than that chest normal map) is his breathing apparatus on the helmet. The two tubes that come in from the sides don't appear to go anywhere. I would focus a lot on getting the basic forms laid out before you start filling in too many details.…
do you know what smoothing groups are? they determine which polys on your model are smooth shaded and which have harsh edges. If you are using max, the smoothing groups panel is at the bottom of edit poly/mesh, and by selecting polys and clicking a smoothing goup number, all of them in the same group will be smoothed.…
Yeah it's neat, too bad it's note mine ^^ some guy at CCP dig that up from a paper I think. What's funny is that there was more artifacts with high res textures. I guess the trillinear filtering does a better job with a low res than dxt, Uvs in this case are a very linear information. The mask had to be highres tough so…
I wasn't too impressed to be honest - maybe cos i'm a big fan and expected so of the classic comedy gold it used to deliver. It definitely missed the laughter track - made it seem almost serious at some points. Also agree the CGI kinda made it seem misaligned with the originals. One thing that annoyed me was when they were…
important things include contact information and resume, remove splash page, header graphic too big. Other nitpicky things watermark images; small url in the corner is enough. Helps employers find you. unified thumbnail size can make things look neater. show less sketches to balance out each section. Possibly put your two…
No problem =]. Keep your eyes open for UI changes that favor familiar environments like max and maya. They are trying to provide a more friendly experience for users coming over from those apps. The current version supports mapping the alt key for viewport navigation (which I prefer too) and 7 supposedly has some sweet…
I use to work in video production at a cable company.. There I use to watch the technicians cleaning piles of cable box circuit boards with two hoses ( 1 water , and 1 air vacuum dryer ) AT my liquor store the lottery machine technicians would do the same thing ( service the machine with water spray and air dry ) in both…
Most of it I didn't care for so much but some of the musical bits were memorable, and the setting/wardrabe was spot on. Oddly enough I think my fav part of the whole film was at the very beggining when the camera was rushing through town with all the frantic movement, it made me think I was really in for something…
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…