In my personal opinion, selling art assets is a sucker's bet. You're basically doing the work for free and hoping that nobody will make copies of it after the sale and share it around. Then, in order to attempt to maintain control, you have to hunt down and sue everyone who infringes your copyright, which is an expensive…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
DockRock: thanks a ton man! glad you dug the hair vid! I'm excited to see the finals too, I've been getting the behind the scenes sneakpeaks from the other peeps! :D daphz: thanks dude! Some day maybe I'll get to the point where I'd feel comfortable livestreaming like you badasses :D dudealan2001: thanks! It's awesome to…
i like to do a quick rig and put them in the same pose and then check it that way. It can be difficult to gauge if its in a different pose. Just glancing your proportions look fine to me. I'd caution to avoid getting out a millimeter measuring tool, but rather zoom out and make sure you are getting the artistic character…
Thank you for this info and all. I appreciate your notes. I do have a few things. The part about hard edges having no slits or to say no seam will result in artificats. Is that why a good idea at times to use weighted normal or just have it complete shade so it doesn't get it. I know that substance painter will tell you…
"What do you find it particularly useful for? It doesn't seem like it'd give the best indication of duplicate geo as the numbers are so hard to differentiate anyway " I dont particularly use it. This is only to get intimate with Modo, to get to know the app if you see what i mean.
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…
Yeah, but I'm not saying you should copy the shading of the geometry, but that you should try outlines and doodling similar to the ones there. They can work very well with your geo shading style. 😉
By slope do you mean "chamfer"? If thats the case I need to fix that since it is most likely at a 90 degree angle. Ive been using substance painter, I don't fully understand what some of the options mean (dilation width, etc.) But, I was going to try and use 3ds max render to texture. However, nothing pops up i'm thinking…