its just that I read and hear alot about german recources but I am sure that even in crazy sue land USA things are by no means different. just another one I just googled regarding getty images (quite active trying to to be in the google image search list)…
i agree TGZ. It makes me sick the path that this country is going. I see bumper stickers supporting the Iraqi War saying FIGHT FOR FREEDOM meanwhile here backhome we are having all our freedoms being infringed upon, the ridiculous Homeland security bill, and each day that passes new bills are set forth to further limit us.…
X-Convict, Duxun: Thanks! :) Well I don't want to high jack this thread or anything but Patient09 PM'd me asking about the settings I used in particular, and I figured I would just post it here so people can look it up if they have similar questions. Patient09: If you tell me exactly how you set up your scene and gave me a…
Okay heres the wire shots, when creating these guys I wanted to aim for next gen specs which are roughly between 7,000 to 15,000. For these guys I didnt want to go too much beyond 13,300. The Texture sizes are also on next-gen spec, I used 2048x2048 color maps for the whole character including the weapons and I plan on…
glad u mentioned that, i usualy make them 5-6k max for companies i work with but since this is just a portfolio piece, and a pretty loaded gun (rail scope and stuff) should i go more then 8K? heres how it is now, its 13k, but i can cut here and there what ya think? cut more or keep and enjoy the roundness? :O
arshlevon, you are totally right! The only thing we need from games is better graphics screw game play, story telling, character development and inovative thought. I know when I am shopping for a game I want a game that uses tech specs to sell the game instead of letting the game speak for itself. I know I gloss right over…
LOL they're my 1337 unwrapping skillz bitch. :P (cheers Ian) I just buggered the wings on the last version. heres to hoping I get some more time to finish the animation set for the garg.