As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Hi everyone! I would like to ask you whether it is possible to keep my object's texture after the process of merging it with another subtool. I can't find the answer anywhere. Thanks in advance.
Los Angeles-based VR Startup is seeking a texture artist with at least 3 years' experience at an animation or game studio. Must be highly proficient in Photoshop; preferred candidate is skilled in ZBrush as well. Must be conversant in Maya. Salaried position commensurate with experience. Please send a resume and links to…
Max likes to display mipped versions of your actual texture for performance reasons. Try this: Customize > Preferences... > Viewports tab > Configure Driver Under "Download Texture Size," check "Match Bitmap Size as Closely as Possible" Reload your bitmap file
You probably want to change the Download Texture Size and Background Texture Size options to their maximums, it's in the Customize -> Preferences -> Viewport tab, then "Configure Driver" button in that window (or something similar anyway, off the top of my head, haven't got Max open).
In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
okay, so I am still a little new to the whole 3D game and i was hoping you guys could help me in assessing what i am doing wrong with this ... I have attached an image - on the left is what i want it to look like, nice and vibrant text and on the right is what i've got, the light is all washed out and the colours look…
I have been doing a lot of textures during last 17 years and studied pretty much everything what had been appearing on the market. There is still nothing I would consider convenient. Through the time a weird things had been born , A thing that multiplies all Photoshop disadvantages on super high level making even bigger…