I like it. It isn't often I like the more complex sites, but yours pulls it off well. The entire portfolio in one PDF is an awesome idea. If there is one criticism I have, perhaps you could show the entire texture map, even if shrunk down. The giant overlay texture layout I found really jarring and there were parts of some…
@Jessica Dinh Haha! I was just checking Polycount among working, so I didn't have time to write a long post. I'll edit my first post this evening with a better description and maybe a website layout. @uncle I wasn't expecting people to just hop aboard. This post is really just to get feedback, but I know that if I go…
Nice layout and easy colors on the eyes. Your hard surface vehicle work is your best. Put that first and take down the ZBrush tiles. Then do some more hard surface work. Make all of your thumbnails the same size. Having them different sizes is like using multiple fonts on a page. I'll put in another comment about switching…
What I imagine happened is that they modeled one template character first -- such as the human male -- then UV'd and textured that, and subsequently created the other characters by modifying the original model, UVs and textures. Only the heads look to be (more or less) separately modeled and textured, but the rest looks…
That's a great idea, but I can't really have thumbs on the menu because was built with a pre-built system that doesn't allow for that. Also, I intend to use this layout for a while so as I add more work it would become unfeasible to keep adding images. I see you're reacting to not having a preview for the work before you…
I wonder if it's lightmap bleeding. The objects in question are buildings so its a large amount of pieces so I ended up just automatic mapping and using layout (I know not the best method but I thought it would work). So if that is the problem, should I just make each piece in the object have its own lightmap, and then…
Really amazing artwork. I'm looking forward to the new build! 1. What learning material did you use for following koolas workflow - His Lightroom scene and his UE4 forum thread? Any more infos you got your hands on? 2. How long was your light build and did you layout your UVs in UE4 Editor? Looks pretty amazing.
would you mind also uploading the texture and a screenshot of the UV layout? I'm having a hard time figuring out what is going on from that one image, especially since you say it also happens in the render Someone else might recognize it though, just isn't ringing a bell in my head this early in the day. EDIT: also, what…
Tiling = 4x4 tiling Combined = Mutiple textures combined by script for memory Unique = Maps that only can be used for one specific mesh (or family of that mesh) Trimstrip = Usually Modular use. You unwrap the modular pieces to a set UV layout of that tileset. Usually trimstips and tiling that required mesh division Atlas =…
Thanks for your input everyone! Good points, Much appreciated. I didn't realize the loading times were that ridiculous. Turns out there's a 6.5mb load just because of the images, will have to spend some time re-uploading them. I've changed it to a simple vertical layout with landscape images and have decided to advertise…