Have to agree with Eric about the complexity of trying to start by doing this all in 3D and looking into simpler solutions like the cinemagraph workflow. The example videos are all static camera, single image backgrounds with looping animation overlays and audio effects. Most of this is fairly straightforward video editing…
Is this straightforward with Blender? In my experience editing the epic skeleton in Blender is a bit tedious: Seems the bones axis are different than in the app the skeleton was created in (Maya?). As a result the bones are not pointing towards the next joint in hierarchy, but are rotated by 90 degrees. Also makes it hard…