because nobody wants to really help this guy I will. It was a pretty easy fix and I will post this to help somebody else having this issue. First you add supporting edges(duh),now so you don't get pinching you need to get rid of most of them by connecting them with your primary edge like in this picture (…
You have improved a lot compared to your previous assets, so if you feel you need to move on for now, that's alright. That said, the more you push this texture, the more you will learn from this one session. To that end, here's some additional feedback: The one thing you could stand to improve in this texture is the…
I'm in agreement with what was previously stated. Focus on learning anatomy before jumping into this. It looks like you made the low poly and then brought that into ZBrush for detailing. It looks rushed and your edge flow is all over the place. I see multiple areas that should not even be modeled, namely the pockets on the…
Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…
The material currently lookes more like unglazed porcelain instead of weathered stone. Can you show your reference images for this? Every edge on the model looks like you rounded it uniformly. Such wear and tear is usually applied by patterns according to how its used or what weather it is exposed to. Model in larger…
Hi there! Firstly, I personally think the photo background is a little distracting from the subject matter - did you keep it to compare how well your sword would fit in a real life setting? I am saying this only because the question was the first thing that came to my mind when I saw the image. :) As for the texture, I…
If you are talking about hard edge normals (aka smoothing splits) then you'll want to place them in the same location as your UV islands. I'm not sure what you mean by this. If you're talking about tweaking your normal map in Photoshop after baking: I would say if you need to do this to a normal map along UV borders then…
Thanks for the help. If I'm not mistaken that is one of the scripts that includes cvars. I am pretty new to scripting so I am not sure which cvar in the script to map to a hotkey. I just mapped the script itself to a key but I'm guessing that's not the right way to go about it. Which cvar do I select to simply mirror the…
Hi Butthair and ThrottleKitty. Thanks for the reply. My excuses. Let me explain....I have customized maya to mimic the way I work in 3dsmax. Working in max for me it's like playing piano.. I have developed muscle memory and I can't get rid of it. This is how I've set up my hotkeys in Max. Hotkey 1 = vertex ((selects the…
I was going to mention the shell technique, but fritz got there first. I cant find the making of article, but it seems to be cached without images: http://72.14.253.104/search?q=cache:GwhI...t=clnk&cd=5 But anyway, the toughest issue you're going to face, is alpha sorting (although If you can pull off the shell technique…