The old devs where all given an invite but from what I hear little to none of them have activated it. Not sure I can go down the APB road again so soon.
As Matty said, the triangles seem to be the best solution with less improper deformation. The arms are @ 90 deg because afaik, it's best to start rigging with a relaxed pose - joints in a position between the min and max angles.
Thanks for illuminating your process, this is cool to see. I pimp your tools often, they're very useful for all kinds of game dev. Also going to be interesting to my Tech Art students.
thanks guys, more to come soon! we're now on facebook if anyone wants the dev diaries direct to their newsfeed as they're posted: http://www.facebook.com/simiansquared give us a like to keep up to date :)
I think it is safe to say that LT was not really designed to be used for re-targeting of animation unless you use Human-IK. Modelling and animation for Indie/Small game devs is what it is currently targeting.
Oh dear :/ Well, I am easy to be fair, I am willing to be proved that Nando's is better than the my first experience of the place... I can always have a burger on the way home ;)
your homeless living picture with underground theme reminded me of the underground people in deus ex. Guess you're doing something right. Quite a bit of metro2033 vibes as well, but to a much lower intensity.
My imagination towards this is an imperial augmented (from Deus Ex) type Beast (from Xmen) sitting on a throne, drinking a goblet of wine (or blood), reminiscing on the death of Beatrice. The images are from this collection in Artstation.
Dear, I just bought an old intuos 4 wacom tablet, it works with photoshop and windows but as soon as i open zbrush or 3ds max it stops! can someone please help me out ?????
@JoseGR Hey man, your model is coming along nicely! I eager to see what you have planned for the hair. What program do you plan to use for texturing? ------------------- Look Dev...