Game Ready Asset/Prop I watched the Gareth Edwards film The Creator and found myself enamored with the production design every second of the movie. All of the work that went into concepting the ships, vehicles, weapons, armor, and miscellaneous tech and gadgets really drew me in and I hoped to find in depth breakdowns as…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
So it's pretty solid but some of your materials are pretty bland. The jacket has almost no breakup or interest on the back at all. I would also say that it also leaves a lot of question marks about your anatomy and proportion abilities. I also can't tell if you can do faces at all. So while it's not a bad piece, it sort of…
I'll post this example, the artist Masa Narita worked as an engineer and consultant for like 20 years. When he got to 40 years old left his job consulting and became an artist for film and was able to be the lead armor designer for Iron Man 3 in just a few years. Ultimately, they care about the work more than anything.…
The reason I did it initially and on some other models was to save time and effort not bothering to reroute edge loops when different parts of a model have different density, or in some cases the torso part does a fine job of covering the sleeve and this makes rigging easier. Also, like poopipe mentioned, if the torso is a…
Hey @kiister07, you totally nailed down the Joe Madureira style with his face and the high poly looks gorgeous! The only part that feels like it could use a little more attention might be his hair material. The texture makes it feel a little more like plastic than hair, especially when compared to the shine and highlights…
Please post some examples in the post :) It's not nice to make people click a pile of times just to see a random piece of work that might not be any good. That being said you have some decent work there. But you might really want to work on your proportions in general, especially in the shoulders / Armor. it all feels...…
really interesting character you have here, I like it. I do have a few questions and something bothering me though A) I really feel like he needs shoulders. It's kinda wierd that he has cloth/armor everywhere except his shoulders and upper arms, is there a reason for that? B)if I'm assuming right, ignore the second…
So here is the final: - It's an experienced knight. He has been through some shit for his age. He looks troubled and tired because he is very young for the hard and many missions he's assigned to. Despite his bad shape, he always completes his missions so he gets to wear shiney veteran armor. - I didn't use the…
I think you've got a nice base to go off of now! :) With the adjustments from the feedback already given I think it looks pretty solid. Can't wait to see that awesome armor :D Not sure how fare you are with the face yet but I think that you could use to make the features (especially the jaw, cheek bones and masseter) more…