Thanks guys! I'll touch up the renders a bit today and replace the images. Kinda lost the critical eye after a long long night yesterday. Mop: I guess I just like black and white images sometimes a bit better then colored ones I might do that one in color though and call it the main piece, as I still like that render the…
fun concept, looking forward to seeing how this goes :) YOU MEAN YOU DONT KNOW EVERYTHING??!? shamefull. :) Basically a lightmap is a rendered version of your levels static lighting. it calculates bounced light and colour bleeding, and area shadows. These are too expensive for realtime rendering but with lightmaps they…
Spend more time modeling, less time rendering! AO renders are such a huge waste of time, thats a half hour or however long that ao render took that you could have been using to model more of this =) If you really want a quick preview of what your mesh will look like with ao, just export an obj with no uvs, and load it up…
if i have learnt anything in working with compositing then it is to render everthing and then some in passes and do the tricky bits exclusively in the comp app. not only is it a great time saver overall and helps to avoid the numerous max render bugs but you'll also never be able to experiment a lot with a dog-slow…
Nice touch with the grafitti. Also, it looks like a combination of mechwarrior and transformers with a touch of gundam. For rendering models i like to use keyshot. I think it gives pretty good renders and fast. You can also try marmoset or even ue4. Ue4 can produce pretty impressive renders but unlike keyshot for example,…
Still experimenting with patterns on the arm. I have started from scratch and made the sci-fi arm 2.0 Going to stay on this arm project for a few more weeks and see how far I can push it. https://www.artstation.com/siver/blog/d1zW/houdini-blog-11-arm-2-0 Photo below is rendered in Marmoset Photo below is rendered in…
Thanks! Yeah I'm still using Xoliul Shader for the final renders, using real time renders from the viewport using Xoliul or Marmorset toolbag or a game engine itself is a pretty common way to display your work these days. It also usually looks better and is a little bit faster then using a modeling software's rendering…
really easy in mental ray go to the render setup - click the renderer tab - scroll down to camera shaders - and check the output box by default there will be a glare shader in their. It works really nicely just copy it to the material box and you can adjust quality and light streaks. The only bad think I have found is that…
Compared to some of you guys, mine looks terrible. Seriously good work guys! particularly the renderings, i LOVE that soft white high quality look! im trying to learn how to do that in maya right now. but here is my progress; little late to the game, but better late than never right? Render Progress1 only one photo for…
Hi! Break your smoothing groups and uv islands there.Baking with mat IDs would also help.I dont know if there is an option for this in Maya or not but this means that you assign different materials so your subtools, and to your lowpoly emelents too in the same way, and when you bake it, the renderer will render based on…