Hi everyone Practice Zbrush modeling (characters and accessories) Maya Hair (xgen) Render (arnold) Texturexyz my artstation here:https://www.artstation.com/artwork/qAq6An Reference master works here:https://www.artstation.com/artwork/WvkkG
Hey guys! Made this little old grumpy troll to practice some new stylized workflows. Hope you guys like it! Concept by Roman Lychkov, more images at https://www.artstation.com/artwork/N51dKD.
Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?
Hi. I thought it was a general practice that if you're making tiling textures, that it was no problem taking the UVs and putting them outside the 0-1. Is there any reason this would be a bad idea, performance wise?
So... we're gonna practice hand painting stuff With a series I really like Starting with concepts from the canceled game, Legacy of Kain: The Dark Prophecy (Credit to Andez Gaston, who created these concepts)