They missed on key one. Hysterical laughter.... which in turn turns to hysterical chuckling, as they power off the PC, while hysterically coughing, which turns to hysterical sobbing, which turns into hysterically crying in fetal position on the floor.
Aaah, the transition! Keep going Dave, it will all be worth it. Realise the power of being able to sub-object edit two, or more, seperate meshes simultaneously! Maya I miss you, please come home soon
thank you mr sebastian to showing us topology how about using modo its much powerful he has mesh fusion its auto clean topology and uvs the mesh its ready to use
apart from the apoc voice and design not feeling powerful enough i really enjoy the trailer story seems interesting, characters look pretty cool overall (love that storm) much more interested in this than before.
Yeah, definitely don't dismiss the action center. It delivers a LOT of power once you get used to using it. There's really no transform I can't do in Modo with a second or two of thought. Combined with the workplane? Hot damn ...
i think it really comes down to which workflow you prefer some people are used to click most things which is not that great in blender but once you get used to the hotkeys it gets really powerful and fast
hello brother. We must continue to spread the word. SOON WE SHALL KILL THE RAELIANS AND STEAL THEIR POWERS!!!! The next prophet they send to earth will become our precious hostage until they succumb to our demands. MWUAHAHAHAHHAHAHAHAHAHHAHAHA
Incredible. Totally wind powered too!? Thats insanely awesome. I just wonder how people would use them if they were sold. Put it in your yard and it will walk around until it gets caught on the fence!?
Light beams are a bit too much powerful I think. And I'd put some light coming from behind the camera to put some more depth to the scene(a rim light or something). The assets are looking good.
Confirmed here in Max 2010. You might consider switching to a DirectX Shader... they always auto-reload a bitmap whenever it's saved, and they're much more powerful and tweakable than the Hardware Shader from a Standard material.