Hello everyone! I have the pleasure to attend a 10-week CGMA's UE4 Modular Environment course by Clinton Crumpler. It is an amazing opportunity to learn plenty of new techniques and build a high standard portfolio piece. I would love to share my progress and get some feedback from you! Idea: I am a huge fan of the Metro…
Welcome all and Happy New Year! It's time to kick off 2018 with the Monthly Environment & Prop Challenge #52! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…
North Star Games is looking for a Part-Time Freelance Unity Artist to work on the digital board game "Evolution: Climate". We are adding new content to the game and updating art elements in our environment, and are looking for a generalist to help us out. Experience building optimized 3D assets, UV mapping and texturing…
Hello, I am seeking a concept artist who can take screenshots of my existing greybox level and paint over them to help create reference and inspiration for our future 3d environment artist to work from. This concept art will help establish the mood and art direction for the level. The game has an anime aesthetic, so any…
So it is just a matter of trial and error then. Okay, time to try that tip you suggested. Thanks a ton for all the help. I guess the only other questions that come to mind right now would be, am I approaching this task of creating low poly geometry for a game's environment in the correct manner? I mean, the whole process…
Portfolio: http://www.chasemarkham.com/ Contact: chasemarkham3d@gmail.com My related experience: - Modeling high poly and low poly based on provided concepts, my own design or real world reference - Texturing using next-gen techniques and principles to create AAA game environments, weapons, vehicles, and props -…
Hi Welcome to the forum, Its a good start so far. heres the things i imediatley notice. -cables in the middle of the floor are too straight, they could probably do with snaking their way up the corridor, break the symmetry. -You mention the story is that its infested with aliens, to communicate that story better ask how…
I tried putting it into unreal...my collider are not working properly and I don't know how to work with light :'D It looks different when I start the game, but I think for this project I will keep it that way |D I have a new project I want to do with a bit more effort put into it... The plan is to make this concept art…
Hey! Just saw your xpost on waywo thread! First of all, great work! It really feels like darksiders2, a game which I played a lot! Although, there are some small things you could do to improve it. My main concern about your piece is when look at the big skull. They are kinda happyish, and not angry/pissed off, as we can…
I did some searching before making this post but I found that most of the info on poly or tri counts is for characters. Since tri count limits vary a lot depending on what your doing and what its for I guess I should give some info. I'm working on a portfolio to hopefully get a job in the game industry as an environmental…