Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
https://www.youtube.com/watch?v=qzRgV2dHKmo On this video around 27:30 Arrimus uses the so called Double smooth technique (two turbosmooth modifiers, one set to respect the smoothing groups and the other not) so you quickly and accurate give a bit of rounding to your edges which otherwise will look too sharp with the…
I would say spend a little bit of time adding variety and grunge to some of the models like the barrels. I presume you're using substance painter for models like the barrels and pallets. Try using some generators to add some edge wear to the barrels. Add some grunge to break up the flat roughness, right now it just looks…
@Lucospade Thanks for the feedback! Yeah his lips need work I agree So I did the sleeves starting in Marvelous Designer: I did the shirt first then when I got it to where I wanted it I cranked up the sim to get the really nice details. Then I froze it and created strips of fabric to create the doublet, free sewing them…
Yes, the reason is that max allows non-visible edges to be flipped any way you want, So when you run symmetry the center seam looks like this: \\// But to other applications this means "flip it however they want" which normally defaults to one direction, like this: //// When the tri-stripping doesn't match, you get seams.…
Hey Coming along nicely, your textures are nice and it shows that you've put a lot of effort into them. I'm not getting any real sense of scale/space. Check the size of your floor pavers, they seem quite large. If your floor texture is over-scaled it makes everything else seem miniature. Also on the floor pavers, have you…
because nobody wants to really help this guy I will. It was a pretty easy fix and I will post this to help somebody else having this issue. First you add supporting edges(duh),now so you don't get pinching you need to get rid of most of them by connecting them with your primary edge like in this picture (…
You have improved a lot compared to your previous assets, so if you feel you need to move on for now, that's alright. That said, the more you push this texture, the more you will learn from this one session. To that end, here's some additional feedback: The one thing you could stand to improve in this texture is the…
I'm in agreement with what was previously stated. Focus on learning anatomy before jumping into this. It looks like you made the low poly and then brought that into ZBrush for detailing. It looks rushed and your edge flow is all over the place. I see multiple areas that should not even be modeled, namely the pockets on the…
Hello again ^^ i made some progress after design i have builded my first poly model on 3ds max and little bit sculpted it on z brush, but i am stuck in somewhere. Already checked some tutorials even found some samples but i couldnt really understand how they are making it. So decided to ask again i have few questions; 1. I…