Your best bet to start off with is the Hard Surface Shaders Free. As you're using Unity Free then you won't be using deferred rendering, which is OK because the HSSF shaders are all forced into forward rendering. If you want to make your own, grab Strumpy's Shader Editor and look up some car shader materials for Mental Ray…
What you have there so far looks really great man keep pushing through this!! A couple'a tips wold be to do better renders/presentations as right now its hard to see everything you got going on in there the modeling looks solid but your renders are to far away to tell, Once you get some closer renders I think alot more…
Thanks guys! I'll touch up the renders a bit today and replace the images. Kinda lost the critical eye after a long long night yesterday. Mop: I guess I just like black and white images sometimes a bit better then colored ones I might do that one in color though and call it the main piece, as I still like that render the…
fun concept, looking forward to seeing how this goes :) YOU MEAN YOU DONT KNOW EVERYTHING??!? shamefull. :) Basically a lightmap is a rendered version of your levels static lighting. it calculates bounced light and colour bleeding, and area shadows. These are too expensive for realtime rendering but with lightmaps they…
Spend more time modeling, less time rendering! AO renders are such a huge waste of time, thats a half hour or however long that ao render took that you could have been using to model more of this =) If you really want a quick preview of what your mesh will look like with ao, just export an obj with no uvs, and load it up…
if i have learnt anything in working with compositing then it is to render everthing and then some in passes and do the tricky bits exclusively in the comp app. not only is it a great time saver overall and helps to avoid the numerous max render bugs but you'll also never be able to experiment a lot with a dog-slow…
Nice touch with the grafitti. Also, it looks like a combination of mechwarrior and transformers with a touch of gundam. For rendering models i like to use keyshot. I think it gives pretty good renders and fast. You can also try marmoset or even ue4. Ue4 can produce pretty impressive renders but unlike keyshot for example,…
Still experimenting with patterns on the arm. I have started from scratch and made the sci-fi arm 2.0 Going to stay on this arm project for a few more weeks and see how far I can push it. https://www.artstation.com/siver/blog/d1zW/houdini-blog-11-arm-2-0 Photo below is rendered in Marmoset Photo below is rendered in…
Thanks! Yeah I'm still using Xoliul Shader for the final renders, using real time renders from the viewport using Xoliul or Marmorset toolbag or a game engine itself is a pretty common way to display your work these days. It also usually looks better and is a little bit faster then using a modeling software's rendering…
really easy in mental ray go to the render setup - click the renderer tab - scroll down to camera shaders - and check the output box by default there will be a glare shader in their. It works really nicely just copy it to the material box and you can adjust quality and light streaks. The only bad think I have found is that…