FX Composer still requires you to do quite some coding, it's not a full visual interface like ShaderFX. On converting: Once again, ShaderFX can export straight to Quest3D syntax. If you want to convert existing .FX code, then there's no other way than to learn HLSL. There is no automatic tool to do this for you. It's…
Yeah that worked. I renamed the model to combine_soldier in the main model directory and it works fine so I'm guessing the new models need to be coded in before the game will recognise them as players. Which seems a little odd that HL2's Plugin Player Model support is so limited to simply replacing the original models...…
Well I think waiting from a response from the havok forum would be best or try other forums such as gamedev seeing as most of the people here aren't programmers. Also from the code you posted nothing looks wrong but seeing as I don't know what the integrate function does I have no way to tell if something is wrong. You…
Btw, I forgot to mention - I think what I like the most about these is the very delicate balance between invention (design, costumes, props) and carefully refined visual codes (stylized anime strokes to suggest facial features, and so on). It makes me think that you spent quite a bit of time developing this backlog of…
I was skeptical of the new padding at first, but the new font you are using works so much better! I took a look at the code using "inspect element" and I think you are going to have to go deeper than CSS, I think you are going to have to change some javascript too since the "new" tag is HTML that is being added and…
[ QUOTE ] This is probably a noob question but will levels that get started in the Roboblitz editor be able to load up in the UT3 editor without having to rebuild? [/ QUOTE ] probably depends on how you built them and if you used any shaders/scripts/etc that were coded by the roboblitz team. Probably won't matter though,…
I'm currently working on a project targeting the 1 Ghz Android phones. Looking at the recommendation for the iPhone 3GS, it suggests 7000 (visible) tris and that's only a 600 Mhz processor. I'll be using VBO's and all Native code for my OpenGL calls (Android programming is in Java but you can use native C code through the…
looks like basic motion is in, too stiff i think though, add some secondary motion. give the guy some character now that he has basic motion. also in your movie if its a loop you can change your code to this so it loops. <embed src="temoc/temoc_walk_stream.mov" width="640" height="480" loop="true"></embed></td> pretty much…
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Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…