Unity has height fog. To get the darker fog on the close towers, you might be able to use an inverse black fog, that starts behind the camera and fades out in front of it. Here's an example I made in another custom 3d engine. Not sure if Unity supports this but it's a really cool effect in action. The blue fog is a 2nd fog…
Hey guys & gals, I recently started a new character to start of the re-vamping of my online portfolio. I will be taking him from High Poly Sculpt all the way to a finished Low Poly Game Character. The character will be based off of the concept below that I found by Tyson Murphy. 1st Session 2nd Session 3rd Session
a couple more figures i've been working on --- 1st is a commissioned pinup girl based on a Gil Elvgren painting. Client wanted her a little more curvy than she appears in the painting. I just got the 3d output from Ownage. I'll post photos of that soon. 2nd is a torso study for an upcoming project. thanks for checking…
going the theatres and having no expectations at all, this movie was one hell of a ride. Non-stop and well paced, visuals are seamless, I totally believed in every single crazy shot that was thrown on screen. thanks for the share on the breakdowns btw. wicked movie, I also want to see it a 2nd time too. And whoever thought…
Nice! I like the color scheme you're going with. I think I might like to see a bit more depth though. I know you can't really add in a normal map but maybe add some bevel depth into some of the texture just to give the illusion? I think of your paint overs, the 2nd is my favorite.
Did you try googling something like "Ambient Occlusion Vertex Maya"? Can probably find a written tutorial or one on youtube about it. The AO from a 2nd uv set can still be applied as multiply onto your model that gets diffuse from tiling uv set. You just need to do this with your shader setup.
really there are easier ways just setup a 2nd layer of DNS servers that are outside of the US, just use Canadian or European servers. also something like tor (would just need to make sure the exit point is not in the states) would prolly bypass all the restrictions on SOPA, there is no lock that cant be broken and that is…
Bear in mind the 2nd post i made, clarifying that it will not be a giant night and day difference, it wont be double the res though it will be higher. If you are mostly happy with the demo, you are going to love the full game. If you hate the demo, you may still hate the full game. If inbetween, you may be pleasantly…
You can see our video credits here for Warhammer Online now... http://mythicmktg.fileburst.com/war/us/home/flash/2008_08_CredPodcast.html Not everyone decided to participate but some polycounters make an appearance in them during the art credits which are the 2nd group. http://www.warhammeronline.com/launchday/ that link…
you should contact autodesk before making any purchase and verify that there is no license transfer fee attached in your region for a 2nd hand purchase of any autodesk package. i vaguely remember something like that for 3ds max way back in the day (in the EU). they did it for some other discreet products as well if memory…