Hmm...I see you've posted the same thread on another forum I've a long held membership with, that basically caters to the CGI Film/TV VFX sector of the entertainment industry. I'll suggest if you like, running a search on their GD board there are a number of relevant discussions on the subject. As for myself, my primary…
If she is just getting into it, I would then withdraw my recommendation for the Ikaruga kit. It really is gorgeous, but also quite complex. The Miyasaki/Nausicaa ones are very simple yet still look very nice and elegant when completed. I think they would be great for a beginner. A few cans of Tamiya light grey primer would…
I made my low poly with UVS. Current 167 tris, with symmetrical detail, its 180 tris. I also tried building the LOD0 first, but it didn't work out. The cylinder has 8 sides so....
Yeah I meant the same as Oglu I just didn´t explained it the correct way I guess :) I had this recently when I exported to mari. Each UV Polygon was disconnected and flipped 180°. This happened to me when I used the OBJ exporter.
Hey @AlexCatMasterSupreme I apologize for not thanking you earlier. You clearly put some time into your response. I ended up putting this character on hold the following day when I switched over to working on the Art Station challenge. I'll be sure to use your feedback when I go back to this character. In the meantime, you…
@FAT_CAP FWVN Modifier is like the bevel modifier, you need to update it, by re-hitting the fwvn mod. button, and you should be able to get rid of the weird shading (systematically shading will get dumb when the mesh is modified but here's the thing -->) OR Something better is to use this solution I've made exclusively for…
Final Renders: Concept: https://www.artstation.com/artwork/G0ZOW Shader: https://vrcat.club/threads/xiexes-toon-shader-v1-2-3-updated-7-11-2018-xstoon-saturation-update.1878/ Background of Render: Various artists on sketchfab. The background of the render was not made by me at all, merely assembled. Ensuring that I was…
@CybranM Thx for your feedback. I will put some more effort into the cables. Giving them more weight. And maybe some plugs where the the cables are supposed to be connected to the computers. @dargor5 You´re welcome. Some more information if that might help: StaticLightingScale depends on the size of your scene and the size…
In terms of composition, I would maybe look at reducing the amount the camera moves when you cut. Its currently moving about 180 degrees from the first shot, and this means that the jump starts with the character moving screen left to screen right, but then you cut and they are moving screen right to screen left. If you…