Have you tried looking in sites like ConceptArt.org or ConceptartWorld.com, which is more a blog type newsfeed bulletin board than anything else but nevertheless some interesting insights from various artists working in the games industry especially how people might get a foot in the door relevant too the concept art side…
@pior Hey,have I not seen u on conceptart.org forums?Thanks for the advice.I am thinking of using Flash only for my animations and AE for compositing.I loved ToonBoom but its not very intuitive as Flash,some things I don't like about it.Flash is simple and clean.The only problem is its vector but that means I don't lose…
is that conceptart.org? Ah i feel more lost now than i did when i was looking at game art schools. Are the state school fine art programs as good as private fine art programs?
Welcome! Nice stone wall dude :) I'm also new here, hoping to get some feedback on my stuff and aiming to improove my 2D skills. You can check me out at: http://www.polycount.com/forum/showthread.php?t=105858 Something that really inspired me to improve is this:…
Didn't know about that,lot of options indeed! thanks :) :thumbup: Also say guys,do you do any 2D challenges around here? Maybe I aim too high and is just a dream,but I also wanted to learn to draw properly to make sketches of the stuff I go to model... :poly124: So this days I was kind of drawing,stuff like this (right…
Saw these over at conceptart.org and thought i would share... Jason Jaun is the artist. "Builded in Maya, Zbrush, and Photoshop Polygon Count: 3500-4500 Triangles, Tree Creature is 7000 Triangles Textures: 1X1024X1024, Tree Creature is 2X1024X1024 Arenanet just released some GW2 official videos, and these are parts of the…
Yeah big credit to Yozora for that. Everyone I know, including myself, has gone through the "average joe" invisibility posting phase. It sucks, but there are ways around it. I liken polycount to a school insofar as there are "classes" because it's really a helpful thing to know people, especially in times of need or when…