Hey everybody, we've released a new trailer for Towards The Pantheon and launched our Steam Greenlight Campaign! Check them out, we'd really appreciate your Yes Vote on Greenlight! Trailer: https://www.youtube.com/watch?v=AHMkS12Ssrg Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=864776690
Very thanks for your opinions. I write it down for next time. This is part of my final project of a course im finishing in a cg school at Madrid. We must do it with the in class proyects. Because of that im limited in time to 1 minute and i was not able to do it well. But im working on my personal reel right now, and any…
I would consider more edges on your low poly to get more curvature in the main door. You're losing a lot of the roundness of it. Consider how many sides some of the smaller cylinders have, which may not be as important. The center wheel, I see it's triangulated, but the polys aren't distributed very evenly. There may also…
I actually just modeled one of these a few months ago and found some awesome reference images for the gun at http://www.pixagogo.com/8682754113 Razgriz is right, modeling everything in separate pieces is definitely the way to go. It looks like the slide and chamber are shaping up nicely. The hardest part of this gun is the…
I think some of the materials are reading better than before, but it seems like there is a noticeable lack of wear, especially along edges. The brass also seems pretty saturated when compared to something like [URL="ttp://media.liveauctiongroup.net/i/8690/9965247_1.jpg?v=8CD4DF9B5FA1950"]this[/URL]. Keep it up! Looking…
Looking very good guy. Now for the nit-picks! At first glance I would say it is too shiny for a car that has started to rust. Rust takes a long time to build up like that, so by the time the rust gets that bad the over all shine is most likely gone. and or dispersed like a filtered glaze. Also the color of rust is never…
I was working with Maya 2008 4 months ago and intensly working for iPhone clients this option was great... But it doesn't work anymore since I bought Maya 2009 and I have to switch under Unity for have this TriLinear Mipmap mode... >_< Was working very well on Maya 2008 and my Laptop. Only the Unfieltred and Bilinear modes…
What is this UDK thing of which you speak? Is it like this thing? (made by me) [ame] http://www.youtube.com/watch?v=nu_6Q3fwhOI[/ame] Or this? http://www.polycount.com/forum/showthread.php?t=86920 Of this unity project, programming and models by me.…