I really like the idea of bodged pirated games, IGN has done an article thats quite fun to read on previous bodged iterations for them no good dirty pirates arggggg!!!! http://uk.ign.com/articles/2013/04/29/eight-of-the-most-hilarious-anti-piracy-measures-in-video-games
Saw this guys stuff before since UI falls under my area of work as a 2D person and I like to scope out the competition. Meh. http://www.adamthornton.co.uk/New%20folder%20%2834%29/crashed.html http://concept-on-mac.deviantart.com/gallery/1033029#/dkepo7 Press download image on DeviantArt.
I deinstalled Quixel Suite. Reinstalled it in a new folder. It does not help. I deinstalled Photoshop and reinstalled it. It does not help. I deinstalled my AMD drivers (newest) and installed the old one from sept. 29 2016 when Suite was working for me. It does not help. This is really strange.
i had something about this put in the wiki along with the not casting shadows option http://wiki.polycount.com/AmbientOcclusionMap?highlight=%28\bCategoryTexturing\b%29 so i just tested out that cast shadows option.. it didnt really do anything for ambient occlusion.. both mental ray and scanline
You don't need to harden all the normals, just on the harsh angles. Like how you would do at a simple "hard edged" mesh. But the two links that you got will be useful. Plus here is a new one :D http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29
From figure drawing workshop on 10/29. The model wore one other costume, and this was one of the longer poses (30 minutes). The paper is actually laid out as a portrait, and will put in some wonderland like scene. You can kind of see some of the linework for that in the lower right corner. This was the costume-
showing is tough sure, but whats hard about telling people you worked on an unannounced project, which got canned later on. It's a pretty common thing. out of 41 games i worked on, only 29 saw the light of day or will see it. It's somewhat shitty, but i got paid so it's all good.
they should be pretty close but don't have to be perfectly fit together. The one you really worry about, is making sure the meshes fit inside the cage mesh. lots of good info about the entire normal process including cages here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29
Polycount Wiki, always a good place to start: http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28\bCategoryEnvironment\b%29#Category_Environment_Foliage Honestly, I say gather some ref and crank it out yourself, its the only way to really get what you want to the specs you need in a reasonable amount of time.
@VibVir Thanks for the comment! I'm glad it helped you :) Day 29 Trash Bag I spent about 2hrs on this asset, mostly focusing on sculpting. Still needs work but i think it looks better than the towel I did a couple weeks ago imo. ALL C&C welcomed :)