$140 is very median for headsets, tbh. Two things that every developer should spend money on, for the quality: a great pair of headsets, and a great place to plant your ass.
Thanks! My aim is to get all remaining mob textures done for the 1.7 update of Minecraft. There are three left at this point, all of them Nether mobs. Should be doable! :)
Thanks CJ! A few generation issues pertaining to Smart Materials were fixed in the preview release of 1.7. Was this the version used when you ran into the issue again? - Teddy
Thanks Dustinmaertz for letting us know! For the record I bumped into the issue once with 1.6 (masks becoming half-res) but as of 1.7 this should now be permanently fixed. - Teddy
To bad, its a bit to expensive for a student like me. I hoped it would be 149$ minus black friday discount or something similar. Maybe one day :D But the trial version is awesome. Great work on this release!
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
These days all games use overbrighting, you can expect your skin to be about twice as bright as it is on the texture on average. I prefer to use levels with 144 as the output scaling to get the skin down to a decent brightness.
I was just introduced to this more than impressive and moveing piece of computerart. I'm glad to have seen something so well done with nextgengametech. 140 MB download, it is worth every MB http://www.quanticdream.com/pages/frameset_index.php?lg=us
Thanks Daedalus51 for bringing this to my attention! This bug completely slipped my mind, my apologies. It has now been fixed and will be part of the 1.7 release. Thanks again! - Teddy