I'm happy with the axle piece at 36 polygons and the spokes have 3 sided at the outside and 4 on the axle totaling another 84. 120 in total that would make the wheel 144. I'm going to set myself a new limit of 200 total, I think 100 was too cheap. Even though I'm happy with the center I'm going to hack it up and trade it…
I have been using Maya 2015 for some time and the rate at which it crashes is astronomically high compared to the previous versions I have used (2012). I'm no stranger to going into the temp folder and resurrecting my file but 99% of the time the temp file itself crashes when opening. I can however open the file with Maya…
Ha. Yeah, so "date" ranks change into "points" ranks after 100 points, and pior has more than 1360 by now... you can see the ranks listed here https://polycount.com/discussion/comment/2484871/#Comment_2484871 You can also see rank leaderboards here https://polycount.com/activity which is kinda neat. Note, we don't use the…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
Hello everybody, My name is Daniel, I'm from Chile. I'm a professional artist looking for some projects to fill a few slots this semester! My rates are CHARACTER DESIGN: ~120 USD ILLUSTRATIONS: ~250-400 USD Online Portfolio Social Media MAIL: daniel.romero.ulloa@gmail.com I'm highly especialized in art for rol campagins,…
I created 3 rocks in Softimage, they are duplicated randomly. I can post some wires tomorrow. I guess each rock has 100 polys so they are not really lowpoly. I created them really easily in 1hr or so because I wanted to finish it somehow. I just scultped 3 cubes in Zbrush, imported these at their lowest sub D into…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Fixed it! Always good to have friends that know programming... Go to .../xNormalLocation/ui/ and open up controls.lua with your editor Delete everything in it and paste this: --[[ xNormal UI generic controls (c) 2005-2015, S.Orgaz.--]]dofile ( xn_get_ui_path() .. "utils.lua" )dofile ( xn_get_ui_path() .. "input.lua" )--…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Everything I'd read suggested that the performance differences were marginal or likely unnoticable over 7 on a high powered machine except boot time. And having an SSD makes boot time a pretty trivial concern. A 100% increase in boot speed sounds like a lot until you realize we're talking about the difference between an 8…