So what seems to be the problem exactly ? If you start from mid line you have 1 plane for top 1 for transition 2 for side 1 for transition 1 for front of the cheeks and 3 for the corner/turn front to side http://s000.tinyupload.com/?file_id=75237106542257219936
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: hello@r3dcreative.com
i understand that model can be made from various parts/elements but is it ok if it has multiple texture sets ? for example: 1 texture set for a wall of the house 1 texture set for air condition 1 texture set for propeller 1 texture set for the holder under conditioner
chubby Fabio with endless strenth launches his beer can to the sea only to be swallowed by waves and finds himself surrounded by ruins. This is a short 3D animated film about the environment. From ancient Greeks to modern society, Human beings have been leaving waste to the environment. Some of them have become integrated…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…
Nice highpoly assets, the lighting in the UE3 scene is destroying your work though. It looks over lit and i have a hard time reading and shapes. If you're not using lightmass I suggest using that, use a dominant directional light to get nice shadows. Try starting off with the 1 directional light and turn diffuse boost in…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
Is there a way to get MudBox to paint a 2:1 uv'ed FBX without having to scale up and down between 1:1 and 2:1? The reason why I like using MudBox is because I'm painting directly on a texture and my result is What I See Is What I Get. When you scale a texture horizontally from 2048 to 1024, you lose those pixels, and…
There's another problem. I wrote this after I closed down Maya, and I just brought it back up to reopen my file, and evidently the part that was in question is now gone from the viewports. Here's the scene itself, along with what's going on in the script editor. http://img.photobucket.com/albums/v416/temetry/maya1.jpg…