Some good tutorial to learn c# in unity: http://robotduck.wordpress.com/2009/11/04/88/ http://www.youtube.com/user/BurgZergArcade#grid/user/E5C2870574BF4B06 http://www.walkerboystudio.com/html/unity_training___free__.html#unity3game2 http://www.youtube.com/user/Luciotsampacabelo#grid/user/AA4177C28BC55C2A
Thanks, pals. If you use Blender, you want to take a look at this url: http://campagnini.net/2011/04/16/ase-export-for-blender-2-57/ I found the py script rather useful. Blender is coming to be a hard gamer, I guess.
personally i'd remove baked lighting from everything and use the slots available in toolbag, but that's me :P http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/ This is a really good resource for physically based values to use in your reflectance/specular.
Hmm, they may not be popular there, but supposedly they are trying to change that: http://venturebeat.com/2013/04/17/microsoft-determined-to-make-xbox-360-more-popular-in-japan/ Apparently not though. I guess they want to ignore the one country that can actually provide 'always on' internet ;)
NanoTurtle: I have a tutorial about blender to xNormal on the cgcookie site. http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/ There I go over everything also mirror the settings I use when exporting the meshes.
Update 04/27 I was working on my italian scene again to finish it someday. Some meshes are from the current eaas package. All materials made with the quixel suite. For critics and comments I would be very grateful :) new window for the 2nd house:
Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…