@zachagreg I'm still on 2018 myself for day to day. I'm on the beta so test each release as it comes, but I won't be moving to 2020 for day to day for at least 2 point releases. It's not worth it until it's matured and plugs are ported. For me, 2017/2018 is about the same. I skipped 2019 altogether as it wasn't worth it to…
Yes, I've seen some insane use of Designer. These artists are just pushing SD to the limits to see what they can do with it. The craziest ones I've seen are the procedural village material and the stack of dollar bills material. While these materials might not be very practical real-world examples, they are a great…
Hello And we have some more great news. Great news in The Rookie results for 2018 1st Place Winner 2018 Game of the Year PC & Console Lyra:
The Traitor Lyngrave https://vimeo.com/270658909 https://vimeo.com/user50923342/lyra Also, the playable build is now available to download! Check it out here, at the bottom part of the…
part of my online class coming up soon! all details here: https://gumroad.com/l/dZKKd watch the youTube video with audio here: https://www.youtube.com/watch?v=otm50d6PXHU Class will start on Tuesday May 29th, 2018 and will be streamlined weekly every Tuesdays. The workshop will last for 10 weeks (Until end of July 2018)…
Hi @Rick_D I don't have Maya 2016, but I do have Maya 2017 so I tested in this version and unfortunately it doesn't work and probably won't work in older versions. It does work in Maya 2018 though, so I would recommend using any version from Maya 2018 and up. Unfortunately, it wouldn't really be worth it for me to make it…
@bek I'm using Max 2018, Modo 11.2v2. and tried several .fbx versions: 2018(latest) 2014/2015 , 2016/2017. I've imported an .Obj and it has baked fine. I just set up the vertex normals in Modo. So at least we know it's definitely an .fbx issue. I'll keep testing. Unfortunately .Obj import is lacking any kind of options in…
Yes, a lot of core work and bug fix has been happening after 2017 release. - I heard 2018 has more than 250 bug fixes. - New rendering API has been developed. - MCG has been improved a lot under the hood. - Qt conversion is still going on. We already got better and more docking in 2018. As more and more legacy UI converted…
Windows pushed an update last night which broke tablet use with photoshop. Fix from adobe forums: "You can either - undo the update or Do the following: 1. Use notepad to create a text file and type in : UseSystemStylus 0 2. Save the file as PSUserConfig.txt in the following location C: > Users > Username > AppData >…
Hi! My name is Marina and I'm really happy to show some of my work for the first time. At the moment I'm developing a procedural house tool in Houdini for Unity. It's a hybrid system that uses traditionally baked meshes of any kind and style to quickly create game-ready environment content procedurally. This involves…