Though I'd make a thread for this to try get some feedback. Struggling to come up with a good method for hair. Anyways here's where its at just now in Toolbag2 And a colour one for shits and giggles.
Hi everyone! I'm new in the 3D world and this is my first portfolio character. I would like to know if there are any errors or where I missed something or maybe something should be added? Just some feedback. And the big question about topology. Some artists use a lot of triangles and poles. As I understand, triangles can…
Finally got around to working on the texture for this. I was originally configuring it for Toolbag2, but I've been playing with UE4 and might change tactics. I dunno.
So here's where I'll be shoving any and all updates regarding my hard-surface things. Crits are more than welcome. Starting off with the 2nd gen Mac Pro: Max | PS | Toolbag2
Here are some of the assets that i have created for the garage environment (it wil be a real time 3d environment recreation from the photo reference). Modelled in 3ds Max, Textured in Substance Painter. Normals and AO for the bucket asset were baked in Marmoset Toolbag to fix the skewing issue. Bucket asset: 1404…