Do you use zbrush angle of view by default 50 ? If you do I suggest lower it down to 30 or turn off prospective till you have something that look like a human [doing initial proportion measurements with prospective on wont lead to anything good] Also I suggest to take 10-20 min and analyze you reference before starting to…
Okay this is some stuff that was told to me when I designed my site. Don't put up personal information that bots that scan the code can grab. Stuff like address, phone # and e-mails. Create graphics that do that for you, or put an e-mail box that gets spammed a lot and on the site tell them upon request. My suggestion is…
One other thing I didn't think about earlier and forgot to mention until now is, what mode are you cutting in? I always cut in edge mode. A long time ago before they worked on the cut tool, I ran into too many problems when cutting in vert or poly mode and became conditioned to cutting in edge mode because it was the least…
the texture patch doesn't seem to do anything sadly. I can't set a texture on it and there's no docs to tell me whether it has to be a specific type. PCG is messy at the moment but the basic premise of tagging points is pretty similar to houdini's method of passing data around and if you're used to working with shaders the…
Edit mode doesnt change the vert order for 3dsmax. Since it does for maya couldnt you just: - import a mesh into zbrush - enter edit mode and export the unchanged mesh back to maya so you have one with the new vert order. - alter the mesh (in edit mode) in zbrush till your satisfied - export the blend shapes that have been…
ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
man, your content is confused ... it's kinda objects and ... er ... things ... a warhead all done out in bleached white making it look like a nerf missile ... and a blobby zbrush helmet thing ... and some more ... stuff ey up, here's a weapon, an axe, i can recognise that ... can't really see it though. The background…
I've been playing a fair bit (too much) Breaking Point which is a DayZ-esque mod for Arma 3. I fell in with a good group of people which is the only correct way to play the game. If you're alone it isn't easy. The mod differs from DayZ in that it focuses more on promoting PVP vs the 'survival' elements of DayZ. You still…
Thanks for all the help Matroskin . I basically restarted everything from scratch (keeping what assets/etc I could) and went to build from the ground up, and I can definitely say that not only is it looking better (imho) but it's running more efficiently overall- currently 60fps udk max (although I know this doesnt really…