Here's my response: Blah Blah Blah June 29, 2006 Mr. Jason Sledge ****************** Dear Jason: Thank you for contacting me to express your concerns in regards to government regulation of the Internet. I appreciate you taking the time to write on such an important issue. The Internet has been one of the leading…
Hahah - I was actually reading an article where Valve were saying why PCs were the future of gaming. Personally I never ever play games on my PC as I spend too much time hunched over my workstation anyway and prefer to play something simple and arcadey/ co-operative while lying on teh sofa with my girlfriend to relax.…
Hello, I am a junior data science student from northern Virginia looking to get a technical related internship for the spring and/or summer of 2024 in the video game industry. I can send my resume and/or portfolio to anyone interested. I know that a a lot of members here work at game companies so I thought I'd try and see…
How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking) The above refers to a sticky pinned top of this board numbering atp, 189 pages of various options/solutions for this and other sub-d workflow related issues.
Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…