Hi my name is Nestor Chavez and I have been a 3d modeler for 7 years with 2+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Yeah it looked like a fair bit of scrolling UV shaders to me, and for stuff like the snakey bits getting shot off, that'd be a simple particle effect spawned at the point of impact (could be animating sprites, just a few frames playing and rotating the polygon), or could be simple models spawned in the particle effect. I…
Hey guys! we have a scifi game for mobiles based on unity3d coming up! If you have the following skills contact us via: kontakt@polygonfabrik.de .. otherwise please dont, thanks! - Low poly modeling of characters ( 800-1000 tris ) - Detailed textures hand painted incl. lighting effects ( no shaders used ingame) - Rigging -…
Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Hello My name is David Monteiro and i have been working as a 3D generalist with focus on character animation, facial setups and 3D rigging for about 15 years now. Mainly with Maya + Mgear, but i am also open to working with Blender. At the moment i am looking for new projects My Portfolio can be seen here -…
Hey there! I've been working on an anime character for a friend so they can use it on VRChat and FaceRig, and I'm having some trouble constraining the pupils to the eyeballs in a way that makes them follow the latter's shape. I've seen a couple tutorials on YouTube about how to do it but this is my first time working with…